JMPJumpstart

Rogue's Gloves

Rogue's Gloves from Jumpstart
Rogue's Gloves from Jumpstart

Artifact — Equipment   {2} (CMC:2)

Whenever equipped creature deals combat damage to a player, you may draw a card. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Thievery requires subtlety, from the beginning of the heist to the end.

479 JMP • ENCyril Van Der Haegen

Notes: TODO: Update Copyright

Legal in: Pioneer,Modern,Legacy,Vintage,Commander

Oracle Text (click to copy):

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