Core Set 2021 Pack Leader > < Mangara, the Diplomat
Neun Leben (DE Nine Lives)
Verzauberung (CMC:3)
Fluchsicher Falls eine Quelle dir Schadenspunkte zufügen würde, verhindere diesen Schaden und lege eine Inkarnationsmarke auf Neun Leben. Wenn neun oder mehr Inkarnationsmarken auf Neun Leben liegen, schicke sie ins Exil. Wenn Neun Leben das Spiel verlässt, verlierst du die Partie.
028 M21 • DEPaul Scott Canavan
™ & © 1993— Wizards of the Coast
Notes: TODO: Update Copyright
Not legal in any format.
Oracle Text (click to copy):
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6/23/2020 If more than one source deals damage to you at once, prevent the damage from each of them and put that many incarnation counters on Nine Lives, even if this causes more than nine incarnation counters to be on Nine Lives. Leave it to cats to abuse loopholes. 6/23/2020 If damage that a source would deal to you can’t be prevented, you still put an incarnation counter on Nine Lives. 6/23/2020 Once the first triggered ability is on the stack, it won’t trigger again, even if more damage is prevented and more incarnation counters are put onto it. 6/23/2020 If you counter the first triggered ability or otherwise remove it from the stack, it will just trigger again immediately if Nine Lives still has nine or more incarnation counters on it. 6/23/2020 The last ability of Nine Lives triggers no matter how it leaves the battlefield.
Card Nine Lives is not on TCGPlayer.