Throne of Eldraine Mad Ratter > < Irencrag Pyromancer
Joust
Sorcery (CMC:2)
Choose target creature you control and target creature you don't control. The creature you control gets +2/+1 until end of turn if it's a Knight. Then those creatures fight each other. (Each deals damage equal to its power to the other.)
"Life is a tournament that rewards the bold." —Syr Layne, knight of Embereth
129 ELD • ENBram Sels
™ & © 1993— Wizards of the Coast
Notes: TODO: Update Copyright
Not legal in any format.
Oracle Text (click to copy):
View this MTG card on Gatherer
10/4/2019 You can’t cast Joust unless you choose both a creature you control and a creature you don’t control as targets. 10/4/2019 The target creature you control gets +2/+1 only if it’s a Knight as Joust resolves. It’ll still fight if it doesn’t get +2/+1. 10/4/2019 If either target is an illegal target as Joust tries to resolve, neither creature will deal or be dealt damage. 10/4/2019 If the creature you control is an illegal target as Joust tries to resolve, no creature gets +2/+1. If that creature is a legal target but the creature you don’t control isn’t, it still gets +2/+1 until end of turn if it’s a Knight.
Card Joust is not on TCGPlayer.