WARWar of the Spark

Iniciar Plano Final (PT Commence the Endgame)

Iniciar Plano Final from War of the Spark
Iniciar Plano Final from War of the Spark

Mágica Instantânea   {4}{U}{U} (CMC:6)

Esta mágica não pode ser anulada. Compre dois cards e depois arregimente X, sendo X o número de cards em sua mão. (Coloque X marcadores +1/+1 em um Exército que você controla. Se você não controlar um, crie antes uma ficha de criatura preta 0/0 do tipo Zumbi Exército.)

"Até os deuses deverão se ajoelhar." — Nicol Bolas

045 WAR • PTNoah Bradley

Notes: TODO: Update Copyright

Legal in: Pioneer,Modern,Legacy,Vintage,Commander

Oracle Text (click to copy):

View this MTG card on Gatherer
5/3/2019
You draw two cards and amass X all while Commence the Endgame is resolving. Nothing can happen between the two, and no player may choose to take actions.
5/3/2019
A spell or ability that counters spells can still target Commence the Endgame. When that spell or ability resolves, Commence the Endgame won’t be countered, but any additional effects of that spell or ability will still happen.
5/3/2019
Army is a new creature type. It’s possible to control a nontoken Army (perhaps a creature with the changeling ability) and, through combinations of other cards, it’s possible to control multiple Army tokens. When instructed to amass, you may put +1/+1 counters on any of your Army creatures, and you may choose a different one each time.
5/3/2019
If you don’t control an Army, the Zombie Army token that you create enters the battlefield as a 0/0 creature. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.

Card Commence the Endgame is not on TCGPlayer.