WARWar of the Spark

Inicio del plan maestro (SP Commence the Endgame)

Inicio del plan maestro from War of the Spark
Inicio del plan maestro from War of the Spark

Instantáneo   {4}{U}{U} (CMC:6)

Este hechizo no puede ser contrarrestado. Roba dos cartas, luego enrola X, donde X es la cantidad de cartas en tu mano. (Pon X contadores +1/+1 sobre un Ejército que controlas. Si no controlas ninguno, crea primero una ficha de criatura Ejército Zombie negra 0/0.)

"Incluso los dioses se arrodillarán". —Nicol Bolas

045 WAR • SPNoah Bradley

Notes: TODO: Update Copyright

Legal in: Pioneer,Modern,Legacy,Vintage,Commander

Oracle Text (click to copy):

View this MTG card on Gatherer
5/3/2019
You draw two cards and amass X all while Commence the Endgame is resolving. Nothing can happen between the two, and no player may choose to take actions.
5/3/2019
A spell or ability that counters spells can still target Commence the Endgame. When that spell or ability resolves, Commence the Endgame won’t be countered, but any additional effects of that spell or ability will still happen.
5/3/2019
Army is a new creature type. It’s possible to control a nontoken Army (perhaps a creature with the changeling ability) and, through combinations of other cards, it’s possible to control multiple Army tokens. When instructed to amass, you may put +1/+1 counters on any of your Army creatures, and you may choose a different one each time.
5/3/2019
If you don’t control an Army, the Zombie Army token that you create enters the battlefield as a 0/0 creature. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.

Card Commence the Endgame is not on TCGPlayer.