GRNGuilds of Ravnica

Assaut sonique (FR Sonic Assault)

Assaut sonique from Guilds of Ravnica
Assaut sonique from Guilds of Ravnica

Éphémère   {1}{U}{R} (CMC:3)

Engagez la créature ciblée. L'Assaut sonique inflige 2 blessures au contrôleur de cette créature. Relancez (Vous pouvez lancer cette carte depuis votre cimetière en vous défaussant d'une carte en plus de payer ses autres coûts. Puis exilez cette carte.)

Il entendit les étoiles et vit le tonnerre.

199 GRN • FRTyler Walpole — watermark: Izzet

Notes: TODO: Update Copyright

Legal in: Pioneer,Modern,Legacy,Vintage,Commander,Pauper

Oracle Text (click to copy):

View this MTG card on Gatherer
10/5/2018
Sonic Assault can target a tapped creature. The creature can’t be tapped again, but Sonic Assault still deals 2 damage to that creature’s controller.
10/5/2018
If the target creature becomes an illegal target for Sonic Assault, the spell doesn’t resolve. No player is dealt damage.
10/5/2018
You must still follow any timing restrictions and permissions, including those based on the card’s type. For instance, you can cast a sorcery using jump-start only when you could normally cast a sorcery.
10/5/2018
A spell cast using jump-start will always be exiled afterward, whether it resolves, it’s countered, or it leaves the stack in some other way.
10/5/2018
If an effect allows you to pay an alternative cost rather than a spell’s mana cost, you may pay that alternative cost when you jump-start a spell. You’ll still discard a card as an additional cost to cast it.
10/5/2018
If a card with jump-start is put into your graveyard during your turn, you’ll be able to cast it right away if it’s legal to do so, before an opponent can take any actions.

Card Sonic Assault is not on TCGPlayer.