KTKKhans of Tarkir

Pugno Selvaggio (IT Savage Punch)

Pugno Selvaggio from Khans of Tarkir
Pugno Selvaggio from Khans of Tarkir

Stregoneria   {1}{G} (CMC:2)

Una creatura bersaglio che controlli lotta con una creatura bersaglio che non controlli. Ferocia — La creatura che controlli prende +2/+2 fino alla fine del turno prima di lottare se controlli una creatura con forza pari o superiore a 4.

147 KTK • ITWesley Burt — watermark: Temur

Notes: TODO: Update Copyright

Legal in: Modern,Khans of Tarkir Block,Legacy,Vintage,Commander

Oracle Text (click to copy):

View this MTG card on Gatherer
9/20/2014
You can’t cast Savage Punch unless you target both a creature you control and a creature you don’t control.
9/20/2014
If either target is an illegal target when Savage Punch tries to resolve, neither creature will deal or be dealt damage.
9/20/2014
Assuming the ferocious ability applies, if just the creature you control is an illegal target when Savage Punch tries to resolve, it won’t get +2/+2 until end of turn. If the creature you control is a legal target but the creature you don’t control isn’t, the creature you control will get +2/+2 until end of turn.
9/20/2014
Some ferocious abilities that appear on instants and sorceries use the word “instead.” These spells have an upgraded effect if you control a creature with power 4 or greater as they resolve. For these, you only get the upgraded effect, not both effects.
9/20/2014
Ferocious abilities of instants and sorceries that don’t use the word “instead” will provide an additional effect if you control a creature with power 4 or greater as they resolve.

Card Savage Punch is not on TCGPlayer.