Khans of Tarkir Scout the Borders > < Sagu Archer
Pugno Selvaggio (IT Savage Punch)


Stregoneria 
(CMC:2)
Una creatura bersaglio che controlli lotta con una creatura bersaglio che non controlli. Ferocia — La creatura che controlli prende +2/+2 fino alla fine del turno prima di lottare se controlli una creatura con forza pari o superiore a 4.
147 KTK • ITWesley Burt — watermark: Temur
™ & © 1993—2014 Wizards of the Coast
Notes: TODO: Update Copyright
Legal in: Modern,Khans of Tarkir Block,Legacy,Vintage,Commander
Oracle Text (click to copy):
View this MTG card on Gatherer
9/20/2014 You can’t cast Savage Punch unless you target both a creature you control and a creature you don’t control. 9/20/2014 If either target is an illegal target when Savage Punch tries to resolve, neither creature will deal or be dealt damage. 9/20/2014 Assuming the ferocious ability applies, if just the creature you control is an illegal target when Savage Punch tries to resolve, it won’t get +2/+2 until end of turn. If the creature you control is a legal target but the creature you don’t control isn’t, the creature you control will get +2/+2 until end of turn. 9/20/2014 Some ferocious abilities that appear on instants and sorceries use the word “instead.” These spells have an upgraded effect if you control a creature with power 4 or greater as they resolve. For these, you only get the upgraded effect, not both effects. 9/20/2014 Ferocious abilities of instants and sorceries that don’t use the word “instead” will provide an additional effect if you control a creature with power 4 or greater as they resolve.
Card Savage Punch is not on TCGPlayer.