KTKKhans of Tarkir

Savage Punch

Savage Punch from Khans of Tarkir
Savage Punch from Khans of Tarkir

Sorcery   {1}{G} (CMC:2)

Target creature you control fights target creature you don't control. Ferocious — The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.

147 KTK • ENWesley Burt

Legal in: Modern,Khans of Tarkir Block,Legacy,Vintage,Commander

Oracle Text (click to copy):

View this MTG card on Gatherer
9/20/2014
You can’t cast Savage Punch unless you target both a creature you control and a creature you don’t control.
9/20/2014
If either target is an illegal target when Savage Punch tries to resolve, neither creature will deal or be dealt damage.
9/20/2014
Assuming the ferocious ability applies, if just the creature you control is an illegal target when Savage Punch tries to resolve, it won’t get +2/+2 until end of turn. If the creature you control is a legal target but the creature you don’t control isn’t, the creature you control will get +2/+2 until end of turn.
9/20/2014
Some ferocious abilities that appear on instants and sorceries use the word “instead.” These spells have an upgraded effect if you control a creature with power 4 or greater as they resolve. For these, you only get the upgraded effect, not both effects.
9/20/2014
Ferocious abilities of instants and sorceries that don’t use the word “instead” will provide an additional effect if you control a creature with power 4 or greater as they resolve.

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