Khans of Tarkir Master of Pearls > < Mardu Hateblade
Chef de horde marduen (FR Mardu Hordechief)
Créature : humain et guerrier (CMC:3)
Saccage — Quand le Chef de horde marduen arrive sur le champ de bataille, si vous avez attaqué avec une créature ce tour-ci, mettez sur le champ de bataille un jeton de créature 1/1 blanche Guerrier.
La horde grandit à chaque assaut.
017 KTK • FRTorstein Nordstrand — watermark: Mardu
™ & © 1993—2014 Wizards of the Coast
Notes: TODO: Update Copyright
Legal in: Modern,Khans of Tarkir Block,Legacy,Vintage,Commander
Oracle Text (click to copy):
View this MTG card on Gatherer
9/20/2014 Raid abilities care only that you attacked with a creature. It doesn’t matter how many creatures you attacked with, or which opponent or planeswalker controlled by an opponent those creatures attacked. 9/20/2014 Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn’t have to still be on the battlefield. Similarly, the player or planeswalker it attacked doesn’t have to still be in the game or on the battlefield, respectively.
Card Mardu Hordechief is not on TCGPlayer.