KTKKhans of Tarkir

Temur Charm

Temur Charm from Khans of Tarkir
Temur Charm from Khans of Tarkir

Instant   {G}{U}{R} (CMC:3)

Choose one — • Target creature you control gets +1/+1 until end of turn. It fights target creature you don't control. • Counter target spell unless its controller pays {3}. • Creatures with power 3 or less can't block this turn.

208 KTK • ENMathias Kollros

Legal in: Modern,Khans of Tarkir Block,Legacy,Vintage,Commander

Oracle Text (click to copy):

View this MTG card on Gatherer
9/20/2014
You can’t cast Temur Charm choosing the first mode unless you target both a creature you control and a creature you don’t control.
9/20/2014
If the first mode was chosen and either target is an illegal target when Temur Charm tries to resolve, neither creature will deal or be dealt damage.
9/20/2014
If the first mode was chosen and just the creature you control is an illegal target when Temur Charm tries to resolve, it won’t get +1/+1 until end of turn. If the creature you control is a legal target but the creature you don’t control isn’t, the creature you control will get +1/+1 until end of turn.
9/20/2014
If the third mode was chosen, creatures with power 3 or less that enter the battlefield after Temur Charm resolves also can’t block. A creature whose power was 4 or greater when Temur Charm resolved but is 3 or less as the declare blockers step begins also can’t block.

USD
TCG Prices:   High Avg Low   Foil
$2.50 $0.22 $0.01 $0.59