Khans of Tarkir Trap Essence > < Temur Ascendancy
Temur Charm
![Temur Charm from Khans of Tarkir](https://deckmaster.info/images/cards/KTK/386695.jpg)
![Temur Charm from Khans of Tarkir](https://deckmaster.info/images/cards/KTK/386695.jpg)
Instant ![{G} {G}](https://deckmaster.info/images/symbols/G.png)
![{U} {U}](https://deckmaster.info/images/symbols/U.png)
(CMC:3)
Choose one —
• Target creature you control gets +1/+1 until end of turn. It fights target creature you don't control.
• Counter target spell unless its controller pays .
• Creatures with power 3 or less can't block this turn.
208 KTK • ENMathias Kollros
™ & © 1993—2014 Wizards of the Coast
Legal in: Modern,Khans of Tarkir Block,Legacy,Vintage,Commander
Oracle Text (click to copy):
View this MTG card on Gatherer
9/20/2014 You can’t cast Temur Charm choosing the first mode unless you target both a creature you control and a creature you don’t control. 9/20/2014 If the first mode was chosen and either target is an illegal target when Temur Charm tries to resolve, neither creature will deal or be dealt damage. 9/20/2014 If the first mode was chosen and just the creature you control is an illegal target when Temur Charm tries to resolve, it won’t get +1/+1 until end of turn. If the creature you control is a legal target but the creature you don’t control isn’t, the creature you control will get +1/+1 until end of turn. 9/20/2014 If the third mode was chosen, creatures with power 3 or less that enter the battlefield after Temur Charm resolves also can’t block. A creature whose power was 4 or greater when Temur Charm resolved but is 3 or less as the declare blockers step begins also can’t block.
Card Temur Charm is not on TCGPlayer.