Dragon's Maze Render Silent > < Ral Zarek
Reap Intellect (PT Reap Intellect)


Sorcery 


(CMC:4)
Target opponent reveals his or her hand. You choose up to X nonland cards from it and exile them. For each card exiled this way, search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles his or her library.
95 DGM • PTSteven Belledin — watermark: Dimir
™ & © 1993—2013 Wizards of the Coast
Notes: TODO: Update Copyright
Legal in: Modern,Extended,Return to Ravnica Block,Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Tribal Wars Standard,Classic,Singleton 100,Commander
Oracle Text (click to copy):
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4/15/2013 Once Reap Intellect begins to resolve, no player can cast spells or activate abilities until it has completely resolved. For example, the opponent can't cast any cards that would be exiled after his or her hand is revealed. 4/15/2013 You can choose to leave cards with those names in the zone they are in. You don't have to exile them. 4/15/2013 If you don't exile any cards from the player's hand, you don't search that player's library.
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