DGMDragon's Maze

Fenaison d'intelligence (FR Reap Intellect)

Fenaison d'intelligence from Dragon's Maze
Fenaison d'intelligence from Dragon's Maze

Rituel   {X}{2}{U}{B} (CMC:4)

L'adversaire ciblé révèle sa main. Vous y choisissez jusqu'à X cartes non-terrain et vous les exilez. Pour chaque carte exilée de cette manière, cherchez dans le cimetière, la main et la bibliothèque de ce joueur n'importe quel nombre de cartes ayant le même nom que cette carte et exilez-les. Ce joueur mélange ensuite sa bibliothèque.

95 DGM • FRSteven Belledin — watermark: Dimir

Notes: TODO: Update Copyright

Legal in: Modern,Extended,Return to Ravnica Block,Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Tribal Wars Standard,Classic,Singleton 100,Commander

Oracle Text (click to copy):

View this MTG card on Gatherer
4/15/2013
Once Reap Intellect begins to resolve, no player can cast spells or activate abilities until it has completely resolved. For example, the opponent can't cast any cards that would be exiled after his or her hand is revealed.
4/15/2013
You can choose to leave cards with those names in the zone they are in. You don't have to exile them.
4/15/2013
If you don't exile any cards from the player's hand, you don't search that player's library.

Card Reap Intellect is not on TCGPlayer.