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활력충전 (KR Dynacharge)
순간마법 (CMC:1)
당신이 조종하는 생물 한 개를 목표로 정한다. 그 생물은 턴종료까지 +2/+0을 받는다. 과부하 (당신은 과부하 비용을 지불하여 이 주문을 발동할 수 있다. 그럴 경우, 이 주문은 "당신이 조종하는 각 생물은 턴종료까지 +2/+0을 받는다"로 내용이 변한다.)
열세를 극복하는 데에는 번개만큼 좋은 것이 없다.
92 RTR • KRMatt Stewart — watermark: Izzet
™ & © 1993—2012 Wizards of the Coast
Notes: TODO: Update Copyright
Legal in: Modern,Extended,Return to Ravnica Block,Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Tribal Wars Standard,Classic,Singleton 100,Commander
Oracle Text (click to copy):
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4/15/2013 If you don't pay the overload cost of a spell, that spell will have a single target. If you pay the overload cost, the spell won't have any targets. 4/15/2013 Because a spell with overload doesn't target when its overload cost is paid, it may affect permanents with hexproof or with protection from the appropriate color. 4/15/2013 Note that if the spell with overload is dealing damage, protection from that spell's color will still prevent that damage. 4/15/2013 Overload doesn't change when you can cast the spell. 4/15/2013 Casting a spell with overload doesn't change that spell's mana cost. You just pay the overload cost instead. 4/15/2013 Effects that cause you to pay more or less for a spell will cause you to pay that much more or less while casting it for its overload cost, too. 4/15/2013 If you are instructed to cast a spell with overload “without paying its mana cost,” you can't choose to pay its overload cost instead.
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