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Dynacharge (FR Dynacharge)
Éphémère (CMC:1)
La créature ciblée que vous contrôlez gagne +2/+0 jusqu'à la fin du tour. Surcharge (Vous pouvez lancer ce sort pour son coût de surcharge. Si vous faites ainsi, modifiez son texte en remplaçant toutes les occurrences de « ciblé(e) » par « chaque ».)
Rien ne rétablit mieux l'équilibre des choses qu'une petite décharge électrique.
92 RTR • FRMatt Stewart — watermark: Izzet
™ & © 1993—2012 Wizards of the Coast
Notes: TODO: Update Copyright
Legal in: Modern,Extended,Return to Ravnica Block,Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Tribal Wars Standard,Classic,Singleton 100,Commander
Oracle Text (click to copy):
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4/15/2013 If you don't pay the overload cost of a spell, that spell will have a single target. If you pay the overload cost, the spell won't have any targets. 4/15/2013 Because a spell with overload doesn't target when its overload cost is paid, it may affect permanents with hexproof or with protection from the appropriate color. 4/15/2013 Note that if the spell with overload is dealing damage, protection from that spell's color will still prevent that damage. 4/15/2013 Overload doesn't change when you can cast the spell. 4/15/2013 Casting a spell with overload doesn't change that spell's mana cost. You just pay the overload cost instead. 4/15/2013 Effects that cause you to pay more or less for a spell will cause you to pay that much more or less while casting it for its overload cost, too. 4/15/2013 If you are instructed to cast a spell with overload “without paying its mana cost,” you can't choose to pay its overload cost instead.
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