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Sorin, Señor de Innistrad (SP Sorin, Lord of Innistrad)
Planeswalker — Sorin (CMC:4)
+1: Pon en el campo de batalla una ficha de criatura Vampiro negra 1/1 con la habilidad de vínculo vital. -2: Obtienes un emblema con "Las criaturas que controlas obtienen +1/+0". -6: Destruye hasta tres criaturas y/u otros planeswalkers objetivo. Regresa al campo de batalla bajo tu control cada carta puesta en un cementerio de esta manera.
142 DKA • SPMichael Komarck
™ & © 1993—2012 Wizards of the Coast
Notes: TODO: Update Copyright
Legal in: Modern,Extended,Innistrad Block,Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Tribal Wars Standard,Classic,Singleton 100,Commander
Oracle Text (click to copy):
View this MTG card on Gatherer
1/22/2011 The emblems are cumulative. If you get two of them, creatures you control will get +2/+0. 1/22/2011 You can target a token creature with Sorin, Lord of Innistrad's third ability, but it won't return to the battlefield. 1/22/2011 If a creature with undying is destroyed by Sorin, Lord of Innistrad's third ability, the undying ability will trigger, but the creature will already have been returned to the battlefield by Sorin. The undying ability won't do anything when it resolves. 1/22/2011 If Sorin, Lord of Innistrad somehow becomes a creature, it can be chosen as a target of its own third ability. If Sorin, Lord of Innistrad is still on the battlefield when that ability resolves, it will then destroy Sorin and return him to the battlefield under your control.
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