DKADark Ascension

Sorin, seigneur d'Innistrad (FR Sorin, Lord of Innistrad)

Sorin, seigneur d'Innistrad from Dark Ascension
Sorin, seigneur d'Innistrad from Dark Ascension

Planeswalker : Sorin   {2}{W}{B} (CMC:4)

+1 : Mettez sur le champ de bataille un jeton de créature 1/1 noire Vampire avec le lien de vie. -2 : Vous gagnez un emblème avec « Les créatures que vous contrôlez gagnent +1/+0. » -6 : Détruisez jusqu'à trois cibles, créatures et/ou autres planeswalkers. Renvoyez sur le champ de bataille, sous votre contrôle, chaque carte mise dans un cimetière de cette manière.

142 DKA • FRMichael Komarck

Notes: TODO: Update Copyright

Legal in: Modern,Extended,Innistrad Block,Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Tribal Wars Standard,Classic,Singleton 100,Commander

Oracle Text (click to copy):

View this MTG card on Gatherer
1/22/2011
The emblems are cumulative. If you get two of them, creatures you control will get +2/+0.
1/22/2011
You can target a token creature with Sorin, Lord of Innistrad's third ability, but it won't return to the battlefield.
1/22/2011
If a creature with undying is destroyed by Sorin, Lord of Innistrad's third ability, the undying ability will trigger, but the creature will already have been returned to the battlefield by Sorin. The undying ability won't do anything when it resolves.
1/22/2011
If Sorin, Lord of Innistrad somehow becomes a creature, it can be chosen as a target of its own third ability. If Sorin, Lord of Innistrad is still on the battlefield when that ability resolves, it will then destroy Sorin and return him to the battlefield under your control.

Card Sorin, Lord of Innistrad is not on TCGPlayer.