ISDInnistrad

Fluch der nächtlichen Jagd (DE Curse of the Nightly Hunt)

Fluch der nächtlichen Jagd from Innistrad
Fluch der nächtlichen Jagd from Innistrad

Verzauberung — Aura, Fluch   {2}{R} (CMC:3)

Spielerverzauberung Alle Kreaturen, die der verzauberte Spieler kontrolliert, greifen in jedem Zug an, wenn möglich.

Wenn der Mond aufgeht und der Blutrausch übernimmt, ist alles außer dem Töten egal.

137 ISD • DEDaarken

Notes: TODO: Update Copyright

Legal in: Modern,Innistrad Block,Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Singleton 100,Commander

Oracle Text (click to copy):

View this MTG card on Gatherer
9/22/2011
The enchanted player still chooses which player or planeswalker each creature he or she controls attacks.
9/22/2011
If there are multiple combat phases in a turn, each creature must attack only in the first one in which it's able to.
9/22/2011
If, during the enchanted player's declare attackers step, a creature he or she controls is tapped, is affected by a spell or ability that says it can't attack, or hasn't been under that player's control continuously since the turn began (and doesn't have haste), then it doesn't attack. If there's a cost associated with having the creature attack, the player isn't forced to pay that cost, so it doesn't have to attack in that case either.

Card Curse of the Nightly Hunt is not on TCGPlayer.