ROERise of the Eldrazi

Eldrazi Conscription

Eldrazi Conscription from Rise of the Eldrazi
Eldrazi Conscription from Rise of the Eldrazi

Tribal Enchantment — Eldrazi Aura   {8} (CMC:8)

Enchant creature Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents.)

The barest taste of Eldrazi power shatters both realms and identities.

3 ROE • ENJaime Jones

Legal in: Modern,Zendikar Block,Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Classic,Singleton 100,Commander

Oracle Text (click to copy):

View this MTG card on Gatherer
6/15/2010
Annihilator abilities trigger and resolve during the declare attackers step. The defending player chooses and sacrifices the required number of permanents before he or she declares blockers. Any creatures sacrificed this way won't be able to block.
6/15/2010
If a creature with annihilator is attacking a planeswalker, and the defending player chooses to sacrifice that planeswalker, the attacking creature continues to attack. It may be blocked. If it isn't blocked, it simply won't deal combat damage to anything.
6/15/2010
In a Two-Headed Giant game, the controller of an attacking creature with annihilator chooses which of the defending players is affected by the ability. Only that player sacrifices permanents. The choice is made as the ability resolves; once a player is chosen, it's too late for anyone to respond.
6/15/2010
Eldrazi Conscription is an Eldrazi. However, it doesn't turn the enchanted creature into an Eldrazi.

Card Eldrazi Conscription is not on TCGPlayer.