Masters Edition II Ritual of the Machine > < Necropotence
Phantasmal Fiend
Creature — Illusion (CMC:4)
: Phantasmal Fiend gets +1/-1 until end of turn. : Switch Phantasmal Fiend's power and toughness until end of turn.
108 ME2 • ENScott Kirschner
™ & © 1993—2008 Wizards of the Coast
Legal in: Ice Age Block,Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Singleton 100,Commander
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11/1/2005 Note that the wording "Effects that alter the creature's power alter its toughness instead, and vice versa, this turn" has been removed. 10/1/2008 Effects that switch power and toughness are always applied last when determining a creature's power and toughness, even if other power/toughness-changing effects are created later in the turn. For example, if you activate Phantasmal Fiend's first ability, it will become 2/4. Then if you activate its second ability, it will become 4/2. Then if you activate its first ability again, it will become 3/3. 4/15/2013 Effects that switch power and toughness apply after all other effects that change power and/or toughness, regardless of which effect was created first. 4/15/2013 Switching a creature's power and toughness twice (or any even number of times) effectively returns the creature to the power and toughness it had before any switches.
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