ME2Masters Edition II

Phantasmal Fiend

Phantasmal Fiend from Masters Edition II
Phantasmal Fiend from Masters Edition II

Creature — Illusion   {3}{B} (CMC:4)

{B}: Phantasmal Fiend gets +1/-1 until end of turn. {1}{U}: Switch Phantasmal Fiend's power and toughness until end of turn.

108 ME2 • ENScott Kirschner

Legal in: Ice Age Block,Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Singleton 100,Commander

Oracle Text (click to copy):

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11/1/2005
Note that the wording "Effects that alter the creature's power alter its toughness instead, and vice versa, this turn" has been removed.
10/1/2008
Effects that switch power and toughness are always applied last when determining a creature's power and toughness, even if other power/toughness-changing effects are created later in the turn. For example, if you activate Phantasmal Fiend's first ability, it will become 2/4. Then if you activate its second ability, it will become 4/2. Then if you activate its first ability again, it will become 3/3.
4/15/2013
Effects that switch power and toughness apply after all other effects that change power and/or toughness, regardless of which effect was created first.
4/15/2013
Switching a creature's power and toughness twice (or any even number of times) effectively returns the creature to the power and toughness it had before any switches.

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