ALAlliances

Phantasmal Fiend

Phantasmal Fiend from Alliances
Phantasmal Fiend from Alliances

Creature — Illusion   {3}{B} (CMC:4)

{B}: Phantasmal Fiend gets +1/-1 until end of turn. {1}{U}: Switch Phantasmal Fiend's power and toughness until end of turn.

57a Coldsnap Theme Deck AL • ENScott Kirschner

Legal in: Ice Age Block,Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Singleton 100,Commander

Oracle Text (click to copy):
11/1/2005
Note that the wording "Effects that alter the creature's power alter its toughness instead, and vice versa, this turn" has been removed.
10/1/2008
Effects that switch power and toughness are always applied last when determining a creature's power and toughness, even if other power/toughness-changing effects are created later in the turn. For example, if you activate Phantasmal Fiend's first ability, it will become 2/4. Then if you activate its second ability, it will become 4/2. Then if you activate its first ability again, it will become 3/3.
4/15/2013
Effects that switch power and toughness apply after all other effects that change power and/or toughness, regardless of which effect was created first.
4/15/2013
Switching a creature's power and toughness twice (or any even number of times) effectively returns the creature to the power and toughness it had before any switches.

Card Phantasmal Fiend is not on TCGPlayer.