Shadowmoor Watchwing Scarecrow > < Trip Noose
Manteau d'ombre (FR Umbral Mantle)


Artefact : équipement
(CMC:3)
La créature équipée a « ,
: Cette créature gagne +2/+2 jusqu'à la fin du tour. » (
est le symbole de dégagement.)
Équipement
Il utilise la puissance de la nuit dans un monde où la lumière du jour craint de se montrer.
267 SHM • FRRichard Sardinha
™ & © 1993—2008 Wizards of the Coast
Notes: TODO: Update Copyright
Legal in: Modern,Lorwyn-Shadowmoor Block,Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Classic,Singleton 100,Commander
Oracle Text (click to copy):
View this MTG card on Gatherer
5/1/2008 If the permanent is already untapped, you can't activate itsability. That's because you can't pay the "Untap this permanent" cost. 5/1/2008 The "summoning sickness" rule applies to
. If a creature with an
ability hasn't been under your control since your most recent turn began, you can't activate that ability. Ignore this rule if the creature also has haste. 5/1/2008 When you activate an
ability, you untap the creature with that ability as a cost. The untap can't be responded to. (The actual ability can be responded to, of course.)
Card Umbral Mantle is not on TCGPlayer.