SHMShadowmoor

Umbral Mantle

Umbral Mantle from Shadowmoor
Umbral Mantle from Shadowmoor

Artifact — Equipment   {3} (CMC:3)

Equipped creature has "{3}, {Q}: This creature gets +2/+2 until end of turn." ({Q} is the untap symbol.) Equip {0}

It harnesses the power of night in a land where daylight fears to show itself.

267 SHM • ENRichard Sardinha

Legal in: Modern,Lorwyn-Shadowmoor Block,Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Classic,Singleton 100,Commander

Oracle Text (click to copy):

View this MTG card on Gatherer
5/1/2008
If the permanent is already untapped, you can't activate its {Q} ability. That's because you can't pay the "Untap this permanent" cost.
5/1/2008
The "summoning sickness" rule applies to {Q}. If a creature with an {Q} ability hasn't been under your control since your most recent turn began, you can't activate that ability. Ignore this rule if the creature also has haste.
5/1/2008
When you activate an {Q} ability, you untap the creature with that ability as a cost. The untap can't be responded to. (The actual ability can be responded to, of course.)

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