Mirrodin Fists of the Anvil > < Electrostatic Bolt
Jugada ardiente (SP Fiery Gambit)
Conjuro (CMC:3)
Tira una moneda a cara o cruz hasta que pierdas una tirada o decidas detenerte. Si pierdes una tirada, la Jugada ardiente no tiene efecto. Si ganas una o más tiradas, la Jugada ardiente hace 3 puntos de daño a la criatura objetivo. Si ganas dos o más tiradas, la Jugada ardiente hace 6 puntos de daño a cada oponente. Si ganas tres o más tiradas, roba nueve cartas y endereza todas las tierras que controles.
90 MRD • SPScott M. Fischer
™ & © 1993—2003 Wizards of the Coast
Notes: TODO: Update Copyright
Legal in: Modern,Mirrodin Block,Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Singleton 100,Commander
Oracle Text (click to copy):
View this MTG card on Gatherer
12/1/2004 You must choose a target creature when you cast Fiery Gambit. If that target isn't legal on resolution, Fiery Gambit has no effect and you don't even flip a coin. 12/1/2004 You can flip any number of coins (you can even flip more than three), but Fiery Gambit has no effect if you lose any of the flips. You can't continue flipping if you lose a flip. 12/1/2004 If you win three flips, Fiery Gambit deals 3 damage to the target creature and 6 damage to each opponent, and you draw nine cards and untap all lands you control. 12/1/2004 After each flip, you choose whether to continue flipping.
Card Fiery Gambit is not on TCGPlayer.