GPTGuildpact

Witch-Maw Nephilim

Witch-Maw Nephilim from Guildpact
Witch-Maw Nephilim from Guildpact

Creature — Nephilim   {G}{W}{U}{B} (CMC:4)

Whenever you cast a spell, you may put two +1/+1 counters on Witch-Maw Nephilim. Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater.

When it awoke, it shattered the hillsides to make way for its passage.

138 GPT • ENGreg Staples

Legal in: Modern,Ravnica Block,Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Classic,Singleton 100,Commander

Oracle Text (click to copy):

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