Guildpact Wreak Havoc > < Wee Dragonauts
Witch-Maw Nephilim
![Witch-Maw Nephilim from Guildpact](https://deckmaster.info/images/cards/GPT/107090.jpg)
![Witch-Maw Nephilim from Guildpact](https://deckmaster.info/images/cards/GPT/107090.jpg)
Creature — Nephilim ![{G} {G}](https://deckmaster.info/images/symbols/G.png)
![{W} {W}](https://deckmaster.info/images/symbols/W.png)
![{U} {U}](https://deckmaster.info/images/symbols/U.png)
(CMC:4)
Whenever you cast a spell, you may put two +1/+1 counters on Witch-Maw Nephilim. Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater.
When it awoke, it shattered the hillsides to make way for its passage.
138 GPT • ENGreg Staples
™ & © 1993—2006 Wizards of the Coast
Legal in: Modern,Ravnica Block,Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Classic,Singleton 100,Commander
Oracle Text (click to copy):
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