Guilds of Ravnica Pelt Collector > < Hatchery Spider
Ferox Pellimmune (IT Nullhide Ferox)


Creatura — Bestia 

(CMC:4)
Anti-malocchio
Non puoi lanciare magie non creatura.
: Il Ferox Pellimmune perde tutte le abilità fino alla fine del turno. Qualsiasi giocatore può attivare questa abilità.
Se una magia o abilità controllata da un avversario ti fa scartare il Ferox Pellimmune, mettilo sul campo di battaglia invece di metterlo nel tuo cimitero.
September 29—30, 2018
138 Prerelease GRN ★ ITFilip Burburan
™ & © 1993— Wizards of the Coast
Legal in: Pioneer,Modern,Legacy,Vintage,Commander
Oracle Text (click to copy):
10/5/2018 Nullhide Ferox’s activated ability can be activated only while it’s on the battlefield. Players can’t, for example, activate it to try to stop its replacement effect from putting it onto the battlefield. 10/5/2018 Once Nullhide Ferox’s activated ability has resolved, it can gain new abilities. It won’t lose those abilities. 10/5/2018 Once Nullhide Ferox has lost its activated ability that makes it lose its abilities, that ability can’t be activated again until the turn’s over.
Card Nullhide Ferox is not on TCGPlayer.