AERAether Revolt

乙太风浴蜥 (CS Aetherwind Basker)

乙太风浴蜥 from Aether Revolt
乙太风浴蜥 from Aether Revolt

生物~ - 蜥蜴   {4}{G}{G}{G} (CMC:7)

践踏 每当乙太风浴蜥进战场或攻击时,你每操控一个生物,便得到{e}(一个能量指示物)。 支付{e}:乙太风浴蜥得+1/+1直到回合结束。

高效乙太收集器的设计灵感来自它的皮褶。 14–15 January 2017

104 Prerelease AER ★ CSSvetlin Velinov

Legal in: Modern,Legacy,Vintage,Commander

Oracle Text (click to copy):
2/9/2017
The triggered ability triggers both when Aetherwind Basker enters the battlefield and whenever it attacks. You don’t have to choose only one.
2/9/2017
Abilities that trigger “whenever you get one or more ,” such as that of Fabrication Module from the Kaladesh set, trigger only once as Aetherwind Basker’s triggered ability resolves.
2/9/2017
is the energy symbol. It represents one energy counter.
2/9/2017
Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)
2/9/2017
Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.
2/9/2017
If an effect says you get one or more , you get that many energy counters. To pay one or more , you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2/9/2017
Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.
2/9/2017
You can’t pay more energy counters than you have.

Card Aetherwind Basker is not on TCGPlayer.