UGUnglued

Jumbo Imp

Jumbo Imp from Unglued
Jumbo Imp from Unglued

Summon - Imp   {2}{B} (CMC:3)

Flying When you play Jumbo Imp, roll a six-sided die. Jumbo Imp comes into play with a number of +1/+1 counters on it equal to the die roll. During your upkeep, roll a six-sided die and put on Jumbo Imp a number of +1/+1 counters equal to the die roll. At the end of your turn, roll a six-sided die and remove from Jumbo Imp a number of +1/+1 counters equal to the die roll.

34 UG • ENPete Venters

Legal in: Un-Sets

Oracle Text (click to copy):

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