Guildpact Gelectrode > < Electrolyze
Feral Animist
![Feral Animist from Guildpact](https://deckmaster.info/images/cards/GPT/96945.jpg)
![Feral Animist from Guildpact](https://deckmaster.info/images/cards/GPT/96945.jpg)
Creature — Goblin Shaman ![{1} {1}](https://deckmaster.info/images/symbols/1.png)
![{R} {R}](https://deckmaster.info/images/symbols/R.png)
(CMC:3)
: Feral Animist gets +X/+0 until end of turn, where X is its power.
He chanted over a pot of boiling blood and honey. His brain buzzed like a nest of hornets, and his muscles rippled with the might of the bear.
112 GPT • ENRon Spears
™ & © 1993—2006 Wizards of the Coast
Legal in: Modern,Extended,Return to Ravnica Block,Ravnica Block,Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Tribal Wars Standard,Classic,Singleton 100,Commander
Oracle Text (click to copy):
View this MTG card on Gatherer
4/15/2013 You don't choose the value of X. The bonus Feral Animist gets is based on its power when the ability resolves. For example, if you activate the ability twice, the first ability will give it +2/+0 and the second one will give it +4/+0. 4/15/2013 If Feral Animist's power is negative when its ability resolves, it will lose power. For example, if it's somehow -3/1 when the ability resolves, it will become -6/1.
Card Feral Animist is not on TCGPlayer.