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"Ach! Hans, Run!"


Enchantment 



(CMC:6)
At the beginning of your upkeep, you may say "Ach Hans, run It's the . . ." and name a creature card. If you do, search your library for the named card, put it into play, then shuffle your library. That creature has haste. Remove it from the game at end of turn.
116 UNH • ENQuinton Hoover
™ & © 1993—2004 Wizards of the Coast
Legal in: Un-Sets
Oracle Text (click to copy):
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