Zendikar Rising Grakmaw, Skyclave Ravager > < Turntimber Symbiosis
Akiri, kühne Reisende (DE Akiri, Fearless Voyager)
- FR
- JP
- (220) Zendikar Rising
Also printed in:
Other Printings in DE:
Legendäre Kreatur — Kor, Krieger (CMC:3)
Immer wenn du einen Spieler mit einer oder mehreren ausgerüsteten Kreaturen angreifst, ziehe eine Karte. : Du kannst eine Ausrüstung von einer Kreatur, die du kontrollierst, lösen. Falls du dies tust, tappe die Kreatur, und sie erhält Unzerstörbarkeit bis zum Ende des Zuges.
365 ZNR • DEEkaterina Burmak
™ & © 1993— Wizards of the Coast
Notes: TODO: Update Copyright
Legal in: Standard,Brawl,Pioneer,Modern,Legacy,Vintage,Commander
Oracle Text (click to copy):
View this MTG card on Gatherer
9/25/2020 Akiri’s first ability has you draw just one card per player you attack with an equipped creature, no matter how many equipped creatures you attack them with beyond the first and no matter how many Equipment that creature’s carrying beyond the first. 9/25/2020 Equipped creatures attacking a planeswalker won’t cause Akiri’s first ability to trigger. 9/25/2020 The Equipment that’s unattached remains on the battlefield. 9/25/2020 You choose which Equipment to unattach as Akiri’s second ability resolves. Unattaching an Equipment from a creature won’t affect other Equipment attached to that creature. No player can take actions between the time you unattach that Equipment and the time that the creature becomes tapped and gains indestructible. 9/25/2020 If the creature is already tapped, it just gains indestructible until end of turn.
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