ZNRZendikar Rising

Étincemage fulminant (FR Thundering Sparkmage)

Étincemage fulminant from Zendikar Rising
Étincemage fulminant from Zendikar Rising

Créature : humain et sorcier   {3}{R} (CMC:4)

Quand l'Étincemage fulminant arrive sur le champ de bataille, il inflige X blessures à une cible, créature ou planeswalker, X étant le nombre de créatures dans votre groupe. (Votre groupe est composé de jusqu'à un clerc, un gredin, un guerrier et un sorcier.)

« Ne vous approchez pas de mes amis ! »

171 ZNR • FRBilly Christian

Notes: TODO: Update Copyright

Legal in: Standard,Brawl,Pioneer,Modern,Legacy,Vintage,Commander

Oracle Text (click to copy):

View this MTG card on Gatherer
9/25/2020
To determine “the number of creatures in your party,” check whether you control a Cleric, whether you control a Rogue, whether you control a Warrior, and whether you control a Wizard. The number is the total number of those checks to which you answered yes. Each creature you control can be counted for only one of those checks.
9/25/2020
If a creature has more than one party creature type, and there are multiple ways to count that creature that could result in a different number of creatures in your party, the highest such number is used. For example, if you control a Cleric and a Cleric Wizard, the number of creatures in your party is two. You can’t choose to have it be just one by counting the Cleric Wizard first as a Cleric.
9/25/2020
An ability referring to the number of creatures in your party gets a number from zero to four. Such abilities never ask which creatures are in your party, and you never have to designate specific creatures as being in your party. You can’t choose to exclude creatures from this count to lower the number.
9/25/2020
If an ability of a creature counts the number of creatures in your party, that number is counted as the ability resolves. If that creature is still on the battlefield when the ability resolves, it’ll be counted if appropriate.

Card Thundering Sparkmage is not on TCGPlayer.