Zendikar Rising Lullmage's Familiar > < Kaza, Roil Chaser
Linvala, escudo de Portal Marino (SP Linvala, Shield of Sea Gate)
Criatura legendaria — Hechicero ángel (CMC:3)
Vuela. Al comienzo del combate en tu turno, si tienes un grupo completo, elige el permanente objetivo que no sea tierra que controla un oponente. Hasta tu próximo turno, no puede atacar ni bloquear y sus habilidades activadas no pueden activarse. Sacrificar a Linvala: Elige la habilidad de antimaleficio o indestructible. Las criaturas que controlas ganan esa habilidad hasta el final del turno.
226 ZNR • SPWayne Reynolds
™ & © 1993— Wizards of the Coast
Notes: TODO: Update Copyright
Legal in: Standard,Brawl,Pioneer,Modern,Legacy,Vintage,Commander
Oracle Text (click to copy):
View this MTG card on Gatherer
9/25/2020 Linvala’s middle ability won’t trigger at all if you don’t have a full party as your combat phase begins. It won’t affect the target if you don’t have a full party as it resolves. The number of creatures in your party may change between these times, however. 9/25/2020 The nonland permanent remains affected until your next turn even if the number of creatures in your party changes or Linvala leaves the battlefield. 9/25/2020 Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keyword abilities (such as equip) are activated abilities and will have a colon in their reminder text. Triggered abilities (starting with “when,” “whenever,” or “at”) are unaffected. 9/25/2020 No abilities of the affected permanent can be activated, including mana abilities. 9/25/2020 In a multiplayer game, if you leave the game after Linvala’s middle ability resolves but before your next turn begins, its effect lasts until your next turn would have begun. It neither expires immediately nor lasts indefinitely. 9/25/2020 To determine “the number of creatures in your party,” check whether you control a Cleric, whether you control a Rogue, whether you control a Warrior, and whether you control a Wizard. The number is the total number of those checks to which you answered yes. Each creature you control can be counted for only one of those checks. 9/25/2020 If a creature has more than one party creature type, and there are multiple ways to count that creature that could result in a different number of creatures in your party, the highest such number is used. For example, if you control a Cleric and a Cleric Wizard, the number of creatures in your party is two. You can’t choose to have it be just one by counting the Cleric Wizard first as a Cleric. 9/25/2020 An ability referring to the number of creatures in your party gets a number from zero to four. Such abilities never ask which creatures are in your party, and you never have to designate specific creatures as being in your party. You can’t choose to exclude creatures from this count to lower the number. 9/25/2020 Some cards refer to you having a “full party.” This is true if the number of creatures in your party is four.
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