ZNRZendikar Rising

Synchronized Spellcraft

Synchronized Spellcraft from Zendikar Rising
Synchronized Spellcraft from Zendikar Rising

Instant   {4}{R} (CMC:5)

Synchronized Spellcraft deals 4 damage to target creature and X damage to that creature's controller, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

"Ready? One . . . two . . ."

168 ZNR • ENSvetlin Velinov

Notes: TODO: Update Copyright

Legal in: Standard,Brawl,Pioneer,Modern,Legacy,Vintage,Commander,Pauper

Oracle Text (click to copy):

View this MTG card on Gatherer
9/25/2020
If the target creature is an illegal target by the time Synchronized Spellcraft tries to resolve, the spell doesn’t resolve. No player is dealt damage.
9/25/2020
To determine “the number of creatures in your party,” check whether you control a Cleric, whether you control a Rogue, whether you control a Warrior, and whether you control a Wizard. The number is the total number of those checks to which you answered yes. Each creature you control can be counted for only one of those checks.
9/25/2020
If a creature has more than one party creature type, and there are multiple ways to count that creature that could result in a different number of creatures in your party, the highest such number is used. For example, if you control a Cleric and a Cleric Wizard, the number of creatures in your party is two. You can’t choose to have it be just one by counting the Cleric Wizard first as a Cleric.
9/25/2020
An ability referring to the number of creatures in your party gets a number from zero to four. Such abilities never ask which creatures are in your party, and you never have to designate specific creatures as being in your party. You can’t choose to exclude creatures from this count to lower the number.

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