2XMDouble Masters

マイアの戦闘球 (JP Myr Battlesphere)

マイアの戦闘球 from Double Masters
マイアの戦闘球 from Double Masters

アーティファクト・クリーチャー ― マイア・構築物   {7} (CMC:7)

マイアの戦闘球が戦場に出たとき、無色の1/1のマイア・アーティファクト・クリーチャー・トークンを4体生成する。 マイアの戦闘球が攻撃するたび、あなたはあなたがコントロールしていてアンタップ状態のマイアX体をタップしてもよい。そうしたなら、ターン終了時まで、マイアの戦闘球は+X/+0の修整を受け、これが攻撃しているプレイヤーかプレインズウォーカーにX点のダメージを与える。

276 2XM • JPFranz Vohwinkel

Notes: TODO: Update Copyright

Legal in: Modern,Scars of Mirrodin Block,Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Singleton 100,Commander

Oracle Text (click to copy):

View this MTG card on Gatherer
1/1/2011
You choose the value for X as the last ability resolves. You can't choose a value for X that's greater than the number of untapped Myr you control.
1/1/2011
You can tap any untapped Myr you control as the last ability resolves, not just the Myr tokens you put onto the battlefield with the first ability. This includes Myr that haven't been under your control since your most recent turn began.
1/1/2011
The defending player referred to by the last ability is the player attacked by Myr Battlesphere or the controller of the planeswalker attacked by Myr Battlesphere. For the purposes of this ability, that player remains the defending player even if Myr Battlesphere or that planeswalker is removed from combat before the ability resolves.
1/1/2011
As the last ability resolves, you can tap untapped Myr you control even if Myr Battlesphere is no longer on the battlefield by then. If that has happened, Myr Battlesphere won't be able to get the +X/+0 bonus, but it will still deal X damage to the defending player.

Card Myr Battlesphere is not on TCGPlayer.