JMPJumpstart

Warmonger's Chariot

Warmonger's Chariot from Jumpstart
Warmonger's Chariot from Jumpstart

Artifact — Equipment   {2} (CMC:2)

Equipped creature gets +2/+2. As long as equipped creature has defender, it can attack as though it didn't have defender. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

The best defense is a good offense.

490 JMP • ENWarren Mahy

Notes: TODO: Update Copyright

Legal in: Modern,Zendikar Block,Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Classic,Singleton 100,Commander

Oracle Text (click to copy):

View this MTG card on Gatherer
6/15/2010
The second ability doesn't cause the equipped creature to lose defender. It just lets it attack.
6/15/2010
If the equipped creature doesn't have defender, the second ability simply doesn't affect it.

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