JMPJumpstart

Marauder's Axe

Marauder's Axe from Jumpstart
Marauder's Axe from Jumpstart

Artifact — Equipment   {2} (CMC:2)

Equipped creature gets +2/+0. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

A sharp axe solves most problems.

473 JMP • ENMitchell Malloy

Notes: TODO: Update Copyright

Legal in: Pioneer,Modern,Legacy,Vintage,Commander,Pauper

Oracle Text (click to copy):

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