JMPJumpstart

Octoprophet

Octoprophet from Jumpstart
Octoprophet from Jumpstart

Creature — Octopus   {3}{U} (CMC:4)

When Octoprophet enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

In every swirl of the tide, it sees the awakening of things yet to come.

161 JMP • ENGrzegorz Rutkowski

Notes: TODO: Update Copyright

Legal in: Pioneer,Modern,Legacy,Vintage,Commander,Pauper

Oracle Text (click to copy):

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