DSTDarksteel

Carry Away

Carry Away from Darksteel
Carry Away from Darksteel

Enchant Equipment   {U}{U} (CMC:2)

Enchant Equipment When Carry Away enters the battlefield, unattach enchanted Equipment. You control enchanted Equipment.

Stealing goblin weapons would be easier if the goblins were smart enough to let go.

19 DST • ENJim Nelson

Legal in: Modern,Mirrodin Block,Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Classic,Singleton 100,Commander

Oracle Text (click to copy):

View this MTG card on Gatherer
12/1/2004
Normally, gaining control of an Equipment doesn't change what it's attached to. However, Carry Away has a triggered ability that unattaches the Equipment from whatever it's attached to. The Equipment's new controller can activate its equip ability to move it onto a creature he or she controls.

Card Carry Away is not on TCGPlayer.