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Mystic Subdual
Enchantment — Aura (CMC:2)
Flash Enchant creature Enchanted creature gets -2/-0 and loses all abilities. (Mutating onto the creature won't give it new abilities. It can gain abilities in other ways.)
057 IKO • ENFilip Burburan
™ & © 1993— Wizards of the Coast
Notes: TODO: Update Copyright
Legal in: Standard,Brawl,Pioneer,Modern,Legacy,Vintage,Commander
Oracle Text (click to copy):
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4/17/2020 If the affected creature gains an ability after Mystic Subdual becomes attached to it, it will keep that ability. 4/17/2020 If a creature has power and toughness written as */* with an ability that defines its power and toughness, its base power and toughness become 0/0 when it loses all abilities. Mystic Subdual then makes it a -2/0. If its power and toughness are written as */*+1, it’s -2/1, and so on. 4/17/2020 Mutating the enchanted creature won’t cause it to gain abilities. This is because mutate modifies the creature’s base characteristics, while Mystic Subdual applies to the resulting creature.
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