MB1Mystery Booster

Red Herring

Red Herring from Mystery Booster
Red Herring from Mystery Booster

Creature — Fish   {1}{R} (CMC:2)

{1}{U}: Exchange CARDNAME from your hand with a permanent you control on the battlefield or a spell you control on the stack. If that permanent or spell was the target of a spell or ability, change that target to CARDNAME.

062 MB1 • ENChris Mooney

Notes: TODO: Update Copyright

Not legal in any format.

Oracle Text (click to copy):

View this MTG card on Gatherer
11/12/2019
You reveal Red Herring in your hand as you activate its ability, but you choose which spell or permanent to exchange as the ability resolves. No player may take actions between the time you choose a spell or permanent and the time you make the exchange.
11/12/2019
If Red Herring leaves your hand before its ability resolves, you can’t exchange it or change the target of a spell.
11/12/2019
If Red Herring isn’t a legal target for a spell or ability that targets the returned spell or permanent, that spell continues to target what it originally did. That spell or permanent will be an illegal target for the spell or ability, and that spell or ability won’t affect it.
11/12/2019
Any counters on the returned object, objects attached to the returned object, or continuous effects affecting the returned object will be on, attached to, and/or affecting Red Herring.
11/12/2019
If the returned object was attacking or blocking, so is Red Herring. If it was tapped, face down, or flipped, so is Red Herring.

Card Red Herring is not on TCGPlayer.