MB1Mystery Booster

Bombardment

Bombardment from Mystery Booster
Bombardment from Mystery Booster

Sorcery   {R} (CMC:1)

Until end of turn, cards you own that aren't on the battlefield lose all card types, costs, names, and abilities and become red sorceries named Missile that cost {R} with "Missile deals 2 damage to any target."

053 MB1 • ENJames Arnold

Notes: TODO: Update Copyright

Not legal in any format.

Oracle Text (click to copy):

View this MTG card on Gatherer
11/12/2019
If a card you own is a Missile and changes zones other than by being cast as a Missile, it stops being a Missile.
11/12/2019
You must keep cards that were in your hand as Bombardment resolved separate from those that enter your hand later in the turn.
11/12/2019
If any portion of your library is randomized, those cards become new objects that aren’t Missiles.
11/12/2019
Cards you own keep any supertypes they may have, such as legendary and basic.
11/12/2019
If Bombardment is somehow cast while another spell is on the stack, that spell becomes a Missile. Since that spell has no target chosen for its spell ability, it won’t resolve. This is true even if that spell had a target for an ability it had.
11/12/2019
The Missile characteristics are copiable values of the affected cards and spells.

Card Bombardment is not on TCGPlayer.