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Bombardment
Sorcery (CMC:1)
Until end of turn, cards you own that aren't on the battlefield lose all card types, costs, names, and abilities and become red sorceries named Missile that cost with "Missile deals 2 damage to any target."
053 MB1 • ENJames Arnold
™ & © 1993— Wizards of the Coast
Notes: TODO: Update Copyright
Not legal in any format.
Oracle Text (click to copy):
View this MTG card on Gatherer
11/12/2019 If a card you own is a Missile and changes zones other than by being cast as a Missile, it stops being a Missile. 11/12/2019 You must keep cards that were in your hand as Bombardment resolved separate from those that enter your hand later in the turn. 11/12/2019 If any portion of your library is randomized, those cards become new objects that aren’t Missiles. 11/12/2019 Cards you own keep any supertypes they may have, such as legendary and basic. 11/12/2019 If Bombardment is somehow cast while another spell is on the stack, that spell becomes a Missile. Since that spell has no target chosen for its spell ability, it won’t resolve. This is true even if that spell had a target for an ability it had. 11/12/2019 The Missile characteristics are copiable values of the affected cards and spells.
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