Mystery Booster Enchantmentize > < Control Win Condition
Do-Over
Instant (CMC:2)
Restart the turn, except with CARDNAME in exile. (First, return all cards to where they were as the turn began. For information from hidden zones like the hand, reconstruct as best you can, and do the rest at random.)
020 MB1 • ENMadison Mosley
™ & © 1993— Wizards of the Coast
Notes: TODO: Update Copyright
Not legal in any format.
Oracle Text (click to copy):
View this MTG card on Gatherer
11/12/2019 To restart the turn, start with the most recent game action and undo it, then repeat this for each game action taken this turn in reverse chronological order. 11/12/2019 If any game actions involve randomizing a portion of the library, randomize it again to undo that action. 11/12/2019 If any cards are put into a library to undo an action, and they weren’t known to have moved from a certain position in that library, randomize that library after doing moving those cards. 11/12/2019 Any damage undone this way doesn’t count as life gained. Similarly, life gain undone this way doesn’t count as life lost. 11/12/2019 While restarting the turn, no abilities can trigger. Abilities trigger when something happens, not when something unhappens.
Card Do-Over is not on TCGPlayer.