WARWar of the Spark

Invade the City

Invade the City from War of the Spark
Invade the City from War of the Spark

Sorcery   {1}{U}{R} (CMC:3)

Amass X, where X is the number of instant and sorcery cards in your graveyard. (Put X +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

Death greeted the world with a roar of desert air.

201 WAR • ENSung Choi

Notes: TODO: Update Copyright

Legal in: Pioneer,Modern,Legacy,Vintage,Commander

Oracle Text (click to copy):

View this MTG card on Gatherer
5/3/2019
Invade the City is still on the stack while you count your instant and sorcery cards in your graveyard. It doesn’t count itself.
5/3/2019
If there are no instant or sorcery cards in your graveyard, you’ll amass 0. If you don’t control an Army, you’ll create a 0/0 black Zombie Army creature token that will die after Invade the City has finished resolving.
5/3/2019
The number of instant and sorcery cards in your graveyard is counted only as Invade the City resolves.
5/3/2019
A split card that’s both an instant and a sorcery is counted only once for Invade the City.
5/3/2019
Army is a new creature type. It’s possible to control a nontoken Army (perhaps a creature with the changeling ability) and, through combinations of other cards, it’s possible to control multiple Army tokens. When instructed to amass, you may put +1/+1 counters on any of your Army creatures, and you may choose a different one each time.
5/3/2019
If you don’t control an Army, the Zombie Army token that you create enters the battlefield as a 0/0 creature. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.

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