War of the Spark Leyline Prowler > < Huatli's Raptor
Invade the City
![Invade the City from War of the Spark](https://deckmaster.info/images/cards/WAR/461128.jpg)
![Invade the City from War of the Spark](https://deckmaster.info/images/cards/WAR/461128.jpg)
Sorcery ![{1} {1}](https://deckmaster.info/images/symbols/1.png)
![{U} {U}](https://deckmaster.info/images/symbols/U.png)
(CMC:3)
Amass X, where X is the number of instant and sorcery cards in your graveyard. (Put X +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
Death greeted the world with a roar of desert air.
201 WAR • ENSung Choi
™ & © 1993— Wizards of the Coast
Notes: TODO: Update Copyright
Legal in: Pioneer,Modern,Legacy,Vintage,Commander
Oracle Text (click to copy):
View this MTG card on Gatherer
5/3/2019 Invade the City is still on the stack while you count your instant and sorcery cards in your graveyard. It doesn’t count itself. 5/3/2019 If there are no instant or sorcery cards in your graveyard, you’ll amass 0. If you don’t control an Army, you’ll create a 0/0 black Zombie Army creature token that will die after Invade the City has finished resolving. 5/3/2019 The number of instant and sorcery cards in your graveyard is counted only as Invade the City resolves. 5/3/2019 A split card that’s both an instant and a sorcery is counted only once for Invade the City. 5/3/2019 Army is a new creature type. It’s possible to control a nontoken Army (perhaps a creature with the changeling ability) and, through combinations of other cards, it’s possible to control multiple Army tokens. When instructed to amass, you may put +1/+1 counters on any of your Army creatures, and you may choose a different one each time. 5/3/2019 If you don’t control an Army, the Zombie Army token that you create enters the battlefield as a 0/0 creature. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.
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