GK2_AZORIUGuild Kit: Azorius

Azorius-Justiziarin (DE Azorius Justiciar)

Azorius-Justiziarin from Guild Kit: Azorius
Azorius-Justiziarin from Guild Kit: Azorius

Kreatur — Mensch, Zauberer   {2}{W}{W} (CMC:4)

Wenn die Azorius-Justiziarin ins Spiel kommt, inhaftiere bis zu zwei Kreaturen deiner Wahl, die deine Gegner kontrollieren. (Bis zu deinem nächsten Zug können jene Kreaturen nicht angreifen oder blocken, und ihre aktivierten Fähigkeiten können nicht aktiviert werden.)

„Dein Potential zum Begehen einer Straftat bedarf weiterer Nachforschungen."

003 GK2_AZORIU • DEChris Rahn — watermark: Azorius

Notes: TODO: Update Copyright

Legal in: Modern,Extended,Return to Ravnica Block,Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Tribal Wars Standard,Classic,Singleton 100,Commander

Oracle Text (click to copy):

View this MTG card on Gatherer
10/1/2012
The two creatures can be controlled by the same opponent or by different opponents.
4/15/2013
Activated abilities include a colon and are written in the form “[cost]: [effect].” No one can activate any activated abilities, including mana abilities, of a detained permanent.
4/15/2013
The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.
4/15/2013
If a creature is already attacking or blocking when it's detained, it won't be removed from combat. It will continue to attack or block.
4/15/2013
If a permanent's activated ability is on the stack when that permanent is detained, the ability will be unaffected.
4/15/2013
If a noncreature permanent is detained and later turns into a creature, it won't be able to attack or block.
4/15/2013
When a player leaves a multiplayer game, any continuous effects with durations that last until that player's next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.

Card Azorius Justiciar is not on TCGPlayer.