Ravnica Allegiance Applied Biomancy > < Absorb
Aéromoncule (FR Aeromunculus)
Créature : homoncule et mutant (CMC:3)
Vol : Adaptez 1. (Si cette créature n'a pas de marqueurs +1/+1 sur elle, mettez un marqueur +1/+1 sur elle.)
« L'absence de vision binoculaire posent certaines difficultés à une créature volante, mais que l'on peut surmonter grâce à l'écholocalisation. » —Notes de recherche des Simic
152 RNA • FRSimon Dominic — watermark: Simic
™ & © 1993— Wizards of the Coast
Notes: TODO: Update Copyright
Legal in: Pioneer,Modern,Legacy,Vintage,Commander,Pauper
Oracle Text (click to copy):
View this MTG card on Gatherer
1/25/2019 You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won’t put any +1/+1 counters on it. 1/25/2019 If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.
Card Aeromunculus is not on TCGPlayer.