RNARavnica Allegiance

Combine Guildmage

Combine Guildmage from Ravnica Allegiance
Combine Guildmage from Ravnica Allegiance

Creature — Merfolk Wizard   {G}{U} (CMC:2)

{1}{G}, {T}: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it. {1}{U}, {T}: Move a +1/+1 counter from target creature you control onto another target creature you control.

163 RNA • ENYeong-Hao Han — watermark: Simic

Notes: TODO: Update Copyright

Legal in: Pioneer,Modern,Legacy,Vintage,Commander

Oracle Text (click to copy):

View this MTG card on Gatherer
1/25/2019
If a creature would normally enter the battlefield with no +1/+1 counters on it, Combine Guildmage’s first ability causes it to enter the battlefield with a +1/+1 counter on it.
1/25/2019
If the first target creature for Combine Guildmage’s second ability has no +1/+1 counters on it as the ability resolves, nothing happens. The second target creature doesn’t get a +1/+1 counter.
1/25/2019
If either target creature is an illegal target by the time Combine Guildmage’s second ability tries to resolve, nothing happens. No creature loses or gets a +1/+1 counter.

Card Combine Guildmage is not on TCGPlayer.