Repel the Darkness
A boon to those who cannot see in the dark. A bane to those who live in it.
029 UMA • ENScott Chou
™ & © 1993— Wizards of the Coast
Notes: TODO: Update Copyright
Legal in: Modern,Zendikar Block,Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Singleton 100,Commander
Oracle Text (click to copy):
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6/15/2010 You may target zero, one, or two creatures. The creatures don't need to be untapped. 6/15/2010 If you target zero creatures, Repel the Darkness can't be countered for having no legal targets. When it resolves, all that happens is that you draw a card. 6/15/2010 If you target one creature and that target is illegal as Repel the Darkness resolves, the spell is countered. You don't draw a card. 6/15/2010 If you target two creatures and they're both illegal as Repel the Darkness resolves, the spell is countered; you don't draw a card. If just one is illegal, the spell does resolve; the remaining legal target becomes tapped (if it's untapped at that time) and you draw a card.