Guilds of Ravnica Thought Erasure > < Tajic, Legion's Edge
Thief of Sanity
Creature — Specter (CMC:3)
Flying Whenever Thief of Sanity deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. For as long as that card remains exiled, you may look at it, you may cast it, and you may spend mana as though it were mana of any type to cast that spell.
205 GRN • ENIgor Kieryluk — watermark: Dimir
™ & © 1993— Wizards of the Coast
Notes: TODO: Update Copyright
Legal in: Pioneer,Modern,Legacy,Vintage,Commander
Oracle Text (click to copy):
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10/5/2018 Thief of Sanity’s effect doesn’t change when you can cast the exiled card. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty. 10/5/2018 An effect that instructs you to “cast” a card doesn’t allow you to play lands. 10/5/2018 You can still cast the exiled card if Thief of Sanity leaves the battlefield or leaves your control. If another player gains control of Thief of Sanity, that player can’t cast the exiled card. 10/5/2018 Casting an exiled card causes it to leave exile. You can’t cast it multiple times. 10/5/2018 In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any spells or permanents you control from Thief of Sanity’s effect are exiled, and any of the face-down exiled cards remain face down indefinitely. No player may look at them.
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