Commander 2018 Brudiclad, Telchor Engineer > < Aminatou, the Fateshifter
Arixmethes, die schlummernde Insel (DE Arixmethes, Slumbering Isle)
Legendäre Kreatur — Krake (CMC:4)
Arixmethes, die schlummernde Insel, kommt getappt mit fünf Schlummermarken ins Spiel. Solange Arixmethes mindestens eine Schlummermarke auf sich liegen hat, ist sie ein Land. (Sie ist keine Kreatur.) Immer wenn du einen Zauberspruch wirkst, kannst du eine Schlummermarke von Arixmethes entfernen. : Erzeuge .
038 C18 • DEDimitar Marinski
™ & © 1993— Wizards of the Coast
Notes: TODO: Update Copyright
Legal in: Legacy,Vintage,Commander
Oracle Text (click to copy):
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7/13/2018 Arixmethes can’t be played as a land. 7/13/2018 Arixmethes isn’t a land until after it has entered the battlefield. Effects such as that of Blood Moon won’t affect its enters-the-battlefield ability. Similarly, replacement effects that modify how creatures you control enter the battlefield will see Arixmethes entering as a creature rather than a land. However, triggered abilities (such as landfall abilities) will see that a land entered the battlefield and not a creature. 7/13/2018 Arixmethes can tap for mana the turn it enters the battlefield as long as it has slumber counters on it. If you can figure out how to untap it, that is. 7/13/2018 Arixmethes’s effect causing it to be a land overwrites any earlier effects that gave it additional types. For example, a Phyrexian Metamorph that copies Arixmethes will be a land, not an artifact land, until its slumber counters are removed. 7/13/2018 Arixmethes’s triggered ability resolves before the spell that causes it to trigger, but after targets have been chosen for that spell. It resolves even if that spell is countered. 7/13/2018 Once Arixmethes is a creature again, it can attack on the same turn as long as you’ve controlled it since your most recent turn began.
Card Arixmethes, Slumbering Isle is not on TCGPlayer.