Commander 2018 Sower of Discord > < Night Incarnate
Skull Storm
Sorcery (CMC:9)
When you cast this spell, copy it for each time you've cast your commander from the command zone this game. Each opponent sacrifices a creature. Each opponent who can't loses half their life, rounded up.
A rapid and catastrophic decline.
018 C18 • ENMark Poole
™ & © 1993— Wizards of the Coast
Notes: TODO: Update Copyright
Legal in: Legacy,Vintage,Commander
Oracle Text (click to copy):
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7/13/2018 The amount of life to lose is determined only as Skull Storm resolves. For example, if an opponent controls no creatures and has 30 life when you cast Skull Storm and make two copies, the first to resolve causes that opponent to lose 15 life (so they have 15 life left), the second causes that opponent to lose 8 life (7 life left), and the original spell causes that player to lose 4 life, leaving the player at 3 life. 7/13/2018 Each Storm’s triggered ability counts only how many times you’ve cast your commander from the command zone before that triggered ability resolves. If you cast your commander again later, you won’t get another copy. 7/13/2018 If your commander was countered, that time you cast it still counts. 7/13/2018 Each Storm’s triggered ability can copy the Storm spell even if that spell is countered before that ability resolves. 7/13/2018 The copies are created on the stack, so they’re not “cast.” Abilities that trigger when a player casts a spell (such as the Storm’s ability itself) won’t trigger.
Card Skull Storm is not on TCGPlayer.